Rotate the centre, not a falling piece
Hextris sends coloured blocks towards the six sides of a central hexagon. Rotate that centre to choose which stack receives the next block. The objective is to keep the stacks inside the outer grey boundary. A clear centre does not guarantee safety: one crowded side can end a run while another still has space. Watch the destination of the incoming block before committing to another turn.
How matching colours clear space
Connect three or more blocks of the same colour to remove them and score. Look for connections across neighbouring faces as well as within a single stack. Clearing one group can change which colours are exposed for the next arrival. The coloured outer lines show the remaining combo window. Start by making reliable clears; chasing a combo is less useful when it leaves an isolated stack close to the boundary.
Keyboard and touch controls
Use the left and right arrow keys to rotate on a keyboard. The down arrow speeds up a falling block, so leave it alone while learning. On a touch screen, tap the left or right side of the game to turn in that direction. Use the pause control for a break. The fullscreen icon below the player changes the size of the existing canvas instead of loading another copy of the game.
A calmer way to improve your score
Give each side a purpose and check the next colour before rotating through several positions. A short, intentional turn is easier to follow than repeated rapid taps. When a side becomes tall, identify whether the next block can make a clear or should go to a safer face. After a loss, restart from inside the game and test one adjustment. There is no universal move sequence because the arriving blocks and board state change.
Local records and the open-source edition
High scores and the game’s state belong to this browser profile. Private browsing or clearing site data can remove them, and a RadiantGames favourite only saves the page address. This edition has no online leaderboard. It is an adaptation of Hextris by Logan Engstrom, Garrett Finucane, Noah Moroze and Michael Yang under GPL-3.0-or-later. Original attribution, the license and the complete adapted source remain available below.
Original project and authors · Adapted source code · GPL-3.0-or-later



























